cgboard - classic games

Normale Version: C&C1: Der Tiberiumkonflikt unter Win10
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Hallo allerseits.
Habe mir gerade von runtergeladen. Das ist die Win95 Version. Hat jemand Erfahrung wie man die unter Win10 ans kaufen kriegt? Da gab es mal so ein Patch - gibt es den auch für die deutsche Version inkl. der Videos? Läuft der unter Win10? Für Tipps wäre ich dankbar! Viele Grüße

Kann geclosed werden - bin jetzt doch auf eine Lösung gestoßen. Merci!
Also ich hab alles hier uncut am laufen. Habe dafür das hier genutzt.

http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/  Im verbindung mit einem DDraw Wrapper.


Dann diese Settings in er Conquer.ini


[Options]
HardwareFills=0
VideoBackBuffer=1
FreeScrolling=0
AutoScroll=1
SlowPalette=1
ScoreVolume=255
Volume=160
ScrollRate=6
GameSpeed=1
Compatibility=0
DeathAnnounce=No
Socket=0
DestNet=
SafeScrolling=No

[Video]
Width=640
Height=480
Brightness=128
Contrast=128
Tint=128
Color=128
VerticalVideoStretch=i  ; [S]canlines, [D]uplicate, [I]nterpolate
StretchAttract=No      ; Make the game stretch the "Coming Attraction" screen

[Music]
IsScoreShuffle=1
IsScoreRepeat=0
UseCreditsMusic=Yes
RemixScores=Yes        ; Enable music remixes and hidden themes
MultiplayMusic=Yes      ; Enable music in multiplayer/skirmish games
ShuffleStartMusic=Yes  ; Shuffle the start theme in single player
IncrementStartMusic=Yes ; Correspond campaign start theme to the mission number
                        ; (this overrides ShuffleStartMusic for the campaign)

; Available languages are Eng, Ger, Fre and Jap (+ any language packs you may add)
[Language]
Language=GER
BaseLanguage=GER

[ModControl]
ModName=

; No-CD system
[CDControl]
NoCD=Yes
; folder to use as CD in No-CD mode:
CDPath=.
LangPath=No        ; use 3-letter language code as CD subdir instead of CDPath

[MultiPlayer]
Handle=AnonyN00b
Side=1
Color=4
PhoneIndex=-1
SkirmishPlayers=3

[Intro]
PlayIntro=No
[Sound]
BitsPerSample=16
Channels=0
Reverse=0
Speed=0

[SerialDefaults]
HardwareFlowControl=1
ErrorCorrection=0
Compression=0
ModemName=
Port=0
IRQ=4
Baud=38400
DialMethod=T
Init=0
InitStringIndex=0
CallWaitStringIndex=3
CallWaitString=

[InitStrings]
000=ATZ

[PhoneBook]
000=T|0|ffffffff|-1|0|0|1|0|T|3|3|



Und  das in der Draw ini.  Beachte das ist für FUll hd auflösung eingestellt.  Mit korekter Aspect Ratio und Kamera Zoom.




; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw - https://cncnet.org

[ddraw]
; ### Optional settings ###
; Use the following settings to adjust the look and feel to your liking


; Stretch to custom resolution, 0 = defaults to the size game requests
width=1920
height=1080

; Override the width/height settings shown above and always stretch to fullscreen
; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode
fullscreen=True

; Run in windowed mode rather than going fullscreen
windowed=true

; Maintain aspect ratio - (Requires 'handlemouse=true')
maintas=true

; Windowboxing / Integer Scaling - (Requires 'handlemouse=true')
boxing=False

; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap
; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks='
maxfps=125

; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9')
vsync=false

; Automatic mouse sensitivity scaling  - (Requires 'handlemouse=true')
; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window
adjmouse=True

; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
shader=Shaders\bilinear.glsl

; Window position, -32000 = center to screen
posX=-32000
posY=-32000

; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi)
renderer=opengl

; Developer mode (don't lock the cursor)
devmode=false

; Show window borders in windowed mode
border=true

; Bits per pixel, possible values: 16, 24 and 32, 0 = auto
bpp=0

; Enable C&C video resize hack - Stretches C&C cutscenes to fullscreen
vhack=True



; ### Compatibility settings ###
; Use the following settings in case there are any issues with the game


; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab
noactivateapp=false

; Max game ticks per second, possible values: 0-1000
; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations
maxgameticks=0

; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas)
; Note: This option only works for games that draw their own cursor and it must be disabled for all other games
handlemouse=true

; Use Waitable Timer Objects rather than timeGetTime+Sleep to limit FPS/Ticks/Flip
; Note: To workaround tearing/stuttering problems, set maxfps 1 lower than screen refresh rate (59 for flip games)
accuratetimers=false

; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impact
singlecpu=true

; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours
; Note: Can be used to fix issues related to new features added by cnc-ddraw such as windowed mode or stretching
hook=1

; Force consistent FPS (Requires 'maxfps=' to be set to a value other than 0)
; Note: Fixes flickering cursor issues in C&C games
forcefps=false
filter=nearest



; ### Game specific settings ###
; The following settings override all settings shown above, section name = executable name


; Carmageddon
[CARMA95]
renderer=opengl
noactivateapp=true
maxgameticks=30

; Command & Conquer Gold
[C&C95]
maxgameticks=120
maxfps=60
forcefps=true
width=1920
height=1080
posX=345
posY=260

; Command & Conquer: Red Alert
[ra95]
maxgameticks=120
maxfps=60
forcefps=true

; Command & Conquer: Red Alert
[ra95p]
maxfps=60
forcefps=true

; Age of Empires
[empires]
handlemouse=false

; Age of Empires: The Rise of Rome
[empiresx]
handlemouse=false

; Age of Empires II
[EMPIRES2]
handlemouse=false

; Age of Empires II: The Conquerors
[age2_x1]
handlemouse=false

; Outlaws
[olwin]
noactivateapp=true
maxgameticks=60
hook=2
handlemouse=false
renderer=gdi

; Dark Reign: The Future of War
[DKReign]
maxgameticks=60

; Star Wars: Galactic Battlegrounds
[battlegrounds]
handlemouse=false

; Star Wars: Galactic Battlegrounds: Clone Campaigns
[battlegrounds_x1]
handlemouse=false

; Carmageddon 2
[Carma2_SW]
renderer=opengl
noactivateapp=true
maxgameticks=60

; Atomic Bomberman
[BM]
maxgameticks=60

; Dune 2000
[dune2000]
maxfps=59
accuratetimers=true

; Dune 2000 - CnCNet
[dune2000-spawn]
maxfps=59
accuratetimers=true

; Command & Conquer: Tiberian Sun / Command & Conquer: Red Alert 2
[game]
checkfile=.\blowfish.dll
noactivateapp=true
handlemouse=false
maxfps=60
forcefps=true

; Command & Conquer: Tiberian Sun Demo
[SUN]
noactivateapp=true
handlemouse=false
maxfps=60
forcefps=true

; Command & Conquer: Tiberian Sun - CnCNet
[ts-spawn]
noactivateapp=true
handlemouse=false
maxfps=60
forcefps=true

; Command & Conquer: Red Alert 2 - XWIS
[ra2]
noactivateapp=true
handlemouse=false
maxfps=60
forcefps=true

; Command & Conquer: Red Alert 2 - XWIS
[Red Alert 2]
noactivateapp=true
handlemouse=false
maxfps=60
forcefps=true

; Command & Conquer: Red Alert 2: Yuri's Revenge
[gamemd]
noactivateapp=true
handlemouse=false
maxfps=60
forcefps=true

; Command & Conquer: Red Alert 2: Yuri's Revenge - ?ModExe?
[ra2md]
noactivateapp=true
handlemouse=false
maxfps=60
forcefps=true

; Command & Conquer: Red Alert 2: Yuri's Revenge - CnCNet
[gamemd-spawn]
noactivateapp=true
handlemouse=false
maxfps=60
forcefps=true

; Command & Conquer: Red Alert 2: Yuri's Revenge - XWIS
[Yuri's Revenge]
noactivateapp=true
handlemouse=false
maxfps=60
forcefps=true


Ich weis aber gerade nicht ob die DDraw.dll die ich da nutze vom Patch ist oder eine andere.

ich müsste diese hier nutzen.

https://github.com/CnCNet/cnc-ddraw/releases


Wenn du probs hast einfach fragen x)


So sieht es bei mir btw aus


[Bild: unbenanntrkjnw.png]
Ah cool, Danke dir!