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  Borderless AutoHotKey Script
Geschrieben von: SagaraS - 08.05.2026, 10:13 - Forum: Software, Coding und GFX - Antworten (1)

Habe letztens einen schönen AutoHotKey Skript gefunden auf PCGamingWiki, bei dem man mit dem drücken von F12 ein Randloses Vollbild erzwingen kann und wieder deaktivieren kann.

Code:
#UseHook On
F12::
WinGet, TempWindowID, ID, A
If (WindowID != TempWindowID)
{
  WindowID:=TempWindowID
  WindowState:=0
}
If (WindowState != 1)
{
  WinGetPos, WinPosX, WinPosY, WindowWidth, WindowHeight, ahk_id %WindowID%
  WinSet, Style, -0xC40000, ahk_id %WindowID%
  WinMove, ahk_id %WindowID%, , 0, 0, A_ScreenWidth, A_ScreenHeight
  ;Hide Windows Task Bar and Start Button. (Remove the following two lines if you don't want that behaviour)
  WinHide ahk_class Shell_TrayWnd
  WinHide Start ahk_class Button
}
Else
{
  WinSet, Style, +0xC40000, ahk_id %WindowID%
  WinMove, ahk_id %WindowID%, , WinPosX, WinPosY, WindowWidth, WindowHeight
  ;Show the task bar again
  WinShow ahk_class Shell_TrayWnd
  WinShow Start ahk_class Button
}
WindowState:=!WindowState
return

Auf Basis dieses Codes habe ich ein ähnliches Verhalten mit AutoHotKey geschrieben das nicht beim drücken von F12 aktiviert und deaktiviert wird.
Dieses Skript arbeitet dann wie folgt:
- Spiel wird gestartet
- Sobald das Spielfenster aufgebaut ist, und den Fokus hat wird das Skript den Randlos Vollbild Modus aktivieren
- Sobald aber das Spiel beendet wird oder den Fokus verliert (weil man raus Tabt), dann wird alles wieder auf Standard hergestellt. Sprich Spiel ist im Fenstermodus, Taskleiste wieder da. usw.
- Das Skript beendet sich dann selbst, sobald das Spiel beendet wird.

Habe das Skript mal mit dem Beispiel anhand des Spiels Desperados2 ausprobiert:
Code:
GameExe := (A_IsCompiled && InStr(A_WorkingDir, "steamapps"))
    ? A_WorkingDir . "\Desperados2.exe"
    : A_ScriptDir . "\Desperados2.exe"

#Persistent
#UseHook On

global TargetWin := "ahk_exe Desperados2.exe"
global WindowID := 0
global WindowState := 0
global WinPosX := 0, WinPosY := 0, WindowWidth := 0, WindowHeight := 0
global WasActive := 0

Run, "%GameExe%"  ; Startet Desperados2.exe aus dem Skript-Ordner
WinWait, %TargetWin%
WinActivate, %TargetWin%
WinWaitActive, %TargetWin%

Gosub, ApplyFullscreen
SetTimer, WatchWindow, 300
return

ApplyFullscreen:
    WinGet, WindowID, ID, %TargetWin%
    if (!WindowID)
        return

    WinGetPos, WinPosX, WinPosY, WindowWidth, WindowHeight, ahk_id %WindowID%
    WinSet, Style, -0xC40000, ahk_id %WindowID%
    WinMove, ahk_id %WindowID%, , 0, 0, %A_ScreenWidth%, %A_ScreenHeight%
    WinHide, ahk_class Shell_TrayWnd
    WinHide, ahk_class Shell_SecondaryTrayWnd
    WindowState := 1
return

RestoreWindow:
    if (!WindowID)
        return

    WinSet, Style, +0xC40000, ahk_id %WindowID%
    WinMove, ahk_id %WindowID%, , %WinPosX%, %WinPosY%, %WindowWidth%, %WindowHeight%
    WinShow, ahk_class Shell_TrayWnd
    WinShow, ahk_class Shell_SecondaryTrayWnd
    WindowState := 0
return

WatchWindow:
    if !WinExist(TargetWin)
    {
        Gosub, RestoreWindow
        SetTimer, WatchWindow, Off
        ExitApp
    }

    if WinActive(TargetWin)
    {
        if (WasActive = 0)
            Gosub, ApplyFullscreen
        WasActive := 1
    }
    else
    {
        if (WasActive = 1)
            Gosub, RestoreWindow
        WasActive := 0
    }
return


Wollte das nur mal teilen, weil man damit eventuell seine Game Projekte so ein wenig aufwerten kann ohne gleich ein zusätzliches Tool installieren zu müssen wie Borderless Gaming, etc.
Weil die EXE Dateien von AHK kann man ja dann teilen für die Games.

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  SNES - Pang X Street Fighter II
Geschrieben von: SUPER-J11BIT - 04.05.2026, 16:53 - Forum: FanGames, Remakes und Freegames - Antworten (9)

[Bild: i3GON2.jpg]

SNES - Pang X Street Fighter II

Buster, the hero of Pang, has to destroy the energy spheres left behind by M. Bison in every classic stage from Street Fighter II.

[Bild: XCn1CM.png]

Along the way, he finds a cyborg wrecked in a fight with Ryu. From the remains, Buster recovers combat data from six legendary fighters: Ryu, Chun-Li, Dhalsim, Guile, Ken, and Sagat.

[Bild: arWhbn.png]

He uploads this data into his harpoon gun, learning to fire each fighter's special energy — Hadoken, Kikoken, Yoga Fire, Sonic Boom, Shoryuken, and Tiger Shot — finally giving him the power to destroy the spheres and stop Bison's plan.

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  I'm on Olvid!
Geschrieben von: SUPER-J11BIT - 29.04.2026, 14:35 - Forum: Off-Topic - Antworten (4)

Hello everyone,
I’m officially on Olvid now. If you want to reach out directly or stay updated on the new game projects I’m working on, feel free to message me there. I’ll invite you to my SUPER‑J11BIT group, which is the main hub for news, early previews, and discussions about my upcoming titles.
See you there.

https://invitation.olvid.io/#AwAAAHAAAAA...ItSjExQklU

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Information Playstation: Berichte über 30-Tage-Lizenzcheck bei PS4- und PS5-Spielen
Geschrieben von: Juttar - 28.04.2026, 19:42 - Forum: Neues aus der Welt - Antworten (8)

Ich fühle mich zwar nicht betroffen, weil meine PS4 daueronline ist. Ich halte das aber schon für bemerkenswert, nachdem Microsoft vor 13 Jahren für ihre Xbox-One-Pläne zum Onlinezwang damals scharf kritisiert wurde.

Playstation-Spieler sehen plötzlich einen 30-Tage-Timer - was steckt dahinter? | pcgameshardware.de

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  Neo Geo AES+ - 1:1 Replik, Reverse Engineering
Geschrieben von: Retro-Nerd - 16.04.2026, 18:15 - Forum: Hardware - Antworten (5)

Jetzt gehen die beim Neo Geo aber "All in": Ein 100%ige  Nachbildung der alten AES Konsole, kompatibel zu den alten Modulen . Analog Video out, HDMI auch. Die Basic Version erscheint im November für 200 Euro, die weiße Anniversary mit Metal Slug Modul für 300 Euro und die Ultimate Edition mit 10 Modulen für 900 Euro. Echt der Hammer.  Geschockt

LINK

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  Amiga 2000 Tastatur
Geschrieben von: muetzeglatze - 08.04.2026, 10:21 - Forum: Marktplatz und Kaufberatung - Antworten (6)

Suche eine Tastatur für den Amiga 2000. Wichtig ist dass sie funktioniert, sauber, gepflegt und vollständig ist zu einem vernünftigen Preis. Danke!

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Information Sony erhöht Konsolenpreise deutlich
Geschrieben von: Juttar - 27.03.2026, 21:53 - Forum: Neues aus der Welt - Antworten (22)

Natürlich muss man jetzt nicht für jede Konsolenpreiserhöhung oder -senkung ein neues Thema beginnen. Das hier finde ich aber schon bemerkenswert:

[Bild: p.jpg]

Mindestens 600 Euro: Sony erhöht Preis für Playstation 5 ein drittes Mal | heise online

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  Deponia: Ultimate Fan Patch Edition
Geschrieben von: Andi - 23.03.2026, 19:30 - Forum: Online-Games und neueres Zeug - Antworten (18)

   

Ich habe gestern zufällig entdeckt, dass der Macher der berühmten "Ultimate Talkie Edition" von Monkey Island 1 & 2 jetzt auch einen Fanpatch für den ersten Teil von Deponia rausgebracht hat - und der hat es echt in sich!  Fröhlich

Zitat:Leider wurde im Laufe der Zeit bei diversen Daedalic-Spielen viel verschlimmbessert. Es gab zwar Fehlerbehebungen, aber gleichzeitig sind auch neue Fehler dazugekommen, andere nie behoben worden, Features ersatzlos gestrichen und die Qualität ist zum Teil drastisch reduziert worden. Zudem führt die Kombination Visionaire 4.2.5 und Opus-Audio zu kaputten Satzanfängen, was ganz besonders nervig ist.

Ziel des Ultimate-Fan-Patch-Edition-Builders ist es, die ursprüngliche Qualität wieder herzustellen, und dabei auch noch die Fehler sowohl der Urversion wie auch der aktuellen Version zu beheben.

Es ist aber auch möglich, den Patch auf die aktuelle Version anzuwenden, was deutlich schneller geht und weniger Platz benötigt. Dann werden lediglich die Fehler inklusive dem Opus-Audio-Bug behoben, aber die Qualität wird nicht restauriert.

https://www.gratissaugen.de/ultimatetalk..._1_de.html

Mit dem Patch kann man also das Spiel aus verschiedenen Original‑ oder modernen Versionen neu zusammenstellen und deutlich verbessern. Laut Patchnotes wurden über 200(!) Bugs gefixt.

Ich habe mir direkt die bestmögliche Version zusammengestellt: Die Urfassung von 2012 (Vorteile: sehr hohe Audioqualität & verlustfreie Grafiken) kombiniert mit der "Complete Journey" (Vorteile: Entwicklerkommentar + Bonusinhalte).  Es ist tatsächlich so, dass die verlustfreien Grafiken der alten Version WESENTLICH besser sind. Rufus hat jetzt z. B. keine Artefakte mehr an seinem Mantel, wenn er stillsteht. ^^ Tolles Projekt! Hoffe, da kommen auch noch die anderen Teile. Fröhlich  Fröhlich

Bugfixes und Verbesserungen:
List of general improvements
- Optimized language selection. It is far more responsive now, does not suffer from hang ups and it detects the audio languages actually installed, thus offering only those. It also starts automatically, if your selected audio language was removed.
- There are some sanity checks now to inform the user if there are no videos or no audio languages installed.
- When starting a new game, you are no longer asked wether you really want to while there currently is no game in progress.
- Localized intros and credits rolls in all 4 dubbed languages, including the "credits" button in the main menu restored.
- The settings menu has sliders for all 5 volumes, as in the follow up games.
- The continue button is also present in other menus now, as in the follow up games.
- Savegames made in the demo version can be continued in the full version. The other way around is possible up to the point where the demo would end.
- Typos in the developer's commentary subtitles corrected.
- The Italian audio will be remastered to get rid of those extreme variations. It is much closer to the volume and dynamics of the follow up games, now.
- The German and English developer's commentary will be remastered to get rid of those extreme variations in volume.
- The songs in the developer's commentary will play in stereo now.
- Hints in the savegame menu are now displayed permanently instead of merely quickly when loading a savegame. Also the "next hint" button was moved to the savegame menu, completely replacing the former hints tab in the extras menu.
- Walking sounds got a complete overhaul. They are now synchronous to the animations and the moderate panning is back too.
- It is now possible to skip the current chapter from the main menu, which has to be confirmed by the user. Of course, using such a skip invalidates the current game for the Droggeljug achievement. As before, you are still allowed to skip the tutorial and the minigames for that achievement.
- The model map from the Complete Journey menu now serves as the chapter selection screen in the questlog, replacing the simple sheet of paper and thus preserving that nice artwork.

List of quality improvements
- In addition to the bug fixes, you'll get these improvements when using the Ultimate Fan Patch Edition Builder on an old version before 3.x:
    --- All graphics in lossless quality.
    --- All audio in high quality due to generous bit rates.

New options
- Developer's Commentary:
The Ultimate Fan Patch Edition remasters the developer's commentary to get rid of those extreme variations in volume. It can only be activated, if it is installed from the Complete Journey Edition or from the DLC of the Steam version. If the selected audio or subtitle tracks are not German or Italian, English is used instead. Thus, the English commentaries have to be installed if played with Spanish dubbing.
Warning: The developer's commentary DLC in only available for the first game. You're better off with buying the Complete Journey Edition in the next sale, which also gives you the questlog, minigame help and junk collectibles.
- Animated weather effects:
The passing clouds and lightnings can be turned on and off as in the 3rd game.
- Achievements:
Can be viewed offline in the bonus menu, like in Deponia 4. Given achievements will be synchronized online when playing in Steam or Galaxy.
- Complete Journey Edition Bonus:
Questlog and minigame help can be turned on and off when installed. The questlog keeps track of your progress, even when disabled and later turned on. Junk parts can be collected as well. The "Junkyard King" achievement is offline only, since it does not exists officially in the single game.

Bug fixes (no spoilers)
- Subtitles are now reliably displayed during cutscene videos.
- Plenty of grammar fixes in English.
- Rufus' screams and gagging sounds are back with the voice of Monty Arnold when playing in German. Kerry Shale was misplaced here since version 1.3.
- Rufus' screams also play in voice volume instead of sfx volume now.
- Goal is now fully 8 directional when walking and talking, like in the follow up games.
- The config.ini will be written and read from reliably under Linux.
- The questlog was newly scripted to actually work properly.
- The questlog's captions work reliably and consistent, instead of randomly big, small or no font at all.
- When opening hints in the questlog, the scribbling sound is now played consistently.
- In the German settings menu, the subtitles button now reads "Untertitel" instead of the misleading "Bildschirmtext". It is only there to turn subtitles on and off after all.
- The menu doors in the Daedalic logo video now match the colors of the main menu doors, thus transition seamlessly.
- Developer's commentaries you're listened to are now remembered in the profile.
- The inventory does now squeak when opening and closing it, like in the other games.
- Junk parts are now falling down when opening the inventory, like in the 3rd game.
- Rufus play every 4th air guitar with sound, like in the 3rd game.
- The background fade while the inventory is open was fixed. The effect was missing since version 3.x.
- The button for the questlog in the main menu is now absent like every other button when a question is asked to the user.
- User queries now have their text properly centered in the main menu.
- A single frame of Rufu's dose animation had the white stripes missing.
- Ulysses now has the same subtitle color as in the follow up games.
- The exit button at mini games does not jump while hovering anymore.
- The mini game interface has no hotspot highlight for the help button, unless it actually is activated.
- Hundreds of impossible scroll instructions were removed, which only resulted in the developer's commentary Poki annoyingly jumping around.
- Achievements are correctly saved in the profile and work properly even when offline.
- The audio panning for voice acting was fixed.
- Some closeups now have better upscales instead of pixelated artifacts galore.
- Goal, Cletus, Argus and the Organons also have now walk sounds. They were missing in every version of the first game.
- The button for the next hint now follows the color theme of Deponia 1 instead of being a blatant copy of the same button from Chaos of Deponia.
- The developer's commentary has no useless text backdrop when subtitles are disabled.

Bug fixes (may contain spoilers)
- Wenzel also moves his lips in the tutorial while the inventory is open after instructed to open it.
- In the tutorial, the inventory will close again when looking at the items Wenzel will comment on. Bug since 3.x.
- The achievement "Kindergarten" will only be granted if you actually played through the tutorial instead of skipping it.
- When looking at the suit case while packing it, Rufus mentions the things already in it first. Much less irritating.
- Rufus is no longer displayed twice when closing the suit case and using items on it.
- The check-mark circles on the list are now clickable.
- The right exit in Toni's hut is now correctly masked.
- When building the trap before trying to pick up the toothbrush, the default wasabi comment is played instead. Looking at the trap in this scenario plays the same comment as the trap without the wasabi.
- The mix-up with the wasabi peas and cats in the Spanish dub is fixed.
- Some missing sentences about the escape plan when looking at the harpoon and when talking to Hannek were fixed.
- The developer's commentary behind Toni's home is shortened (not by me) when not played in German, since Kerry Shale was not in this recording. That version can be played with German subtitles nevertheless now.
- The pixelated artifacts galore in the background in front of Toni's home when using animated weather effects is now fixed.
- Rufus now finds his way between the harpoon and Wenzel instead of always stopping at the corner.
- The window at the harpoon console is now see-through to work seamlessly with the animated weather effects instead of looking like a stationary painting with a style clashing cloud.
- The animation for the reset button at the harpoon mini game is now actually used.
- When the harpoon is ignited, Rufus does not disappear from the scene before the fade out.
- The harpoon video sequence has now music and sfx in the German Droggeljug track.
- When Rufus is climbing up the chain, the scene is now soft-scrolling instead of jumping up.
- The noises when climbing up the chain are restored to Monty Arnold in German instead of the misplaces Kerry Shale.
- On the Organon cruiser, the border at the gears don't jump anymore.
- On the Organon cruiser, the levers now display the eye symbol when hovering, indicating that there is a look-at action.
- On the Organon cruiser, the developer's commentary text for John is now correctly aligned, even before climbing up the chains.
- On the Organon cruiser, the officer have their spawning position fixed, thus no shoulders are leaking through the levers.
- On the Organon cruiser, the officers are walking one after each other to prevent the impression that one is duplicating on the way.
- On the Organon cruiser, Rufus comment is fixed when trying to talk to Argus.
- When falling from the cruiser, the "Ouch." is now subtitled and panned correctly.
- At the city gate, the rightmost fence post before the fireman's pole is now drawn correctly.
- The bulleting board at the town hall can also be read now.
- There is no longer a piece of chain visible when the water tower alarm goes off. That was a relict from an earlier draft of the town as seen in the press kit.
- The alarm at the entry to the alley will no longer flash forever once triggered.
- The detonation plan no longer has dots without an alarm nor fields without a dot triggering an alarm. Now every dot has an alarm assigned to it, and every field without a dot will do nothing.
- One sentence is no longer said twice when using the key of truck with the dud on the ground.
- The flashing white spot at Hannek's neck was fixed when talking to him at the alley.
- Now Rufus can ask Wenzel about the stimulant before he got it, just like with all the other ingredients.
- When Wenzel finds his water vein, his subtitles work now.
- The dart machine is now playing its attract mode.
- There are no longer parts of the intact espresso machine visible behind the broken one.
- You can now hear the drill when Rufus drilled in his hand.
- When climbing the fireman's pole, the dubbing is now played again by the correct voice actor.
- Toni's door to the shop does not close from the outside anymore before Rufus closes it from the inside.
- Toni's door to the shop has now sound when giving the parrot to her.
- Toni will talk to the parrot immediately when entering her shop instead of waiting for Rufus to close the door first.
- Toni no longer talks to the parrot while sedated.
- When putting ingredients into the grinder, the game lets you also click on the crank, but there were several glitches when doing this, like no sound, sometimes not opening the slider and sometimes playing animations multiple times. All of those are fixed now.
- The white line under Wenzel's home at the town center was fixed.
- The German scream at the water tower is once again played by the correct voice actor.
- The rooms in Wenzel's home are now cross faded.
- Rufus is not commenting on the depleted water reserves while the water is still running.
- The chimney behind Wenzel's home is no longer jumping when the water is running into it.
- The background to the dialog selector does not appear early anymore when mentioning to Lonzo that you have found the hot bean.
- The mini game help interface does not intercept clicks around the actual buttons any more. This was a particularly finicky issue at the rightmost column at the detonation plan.
- The magnets at the detonation plan are initialized correctly, even if the game was quit in the meantime. This was a game-breaking issue in the Steam version since version 4.x and also some early versions.
- Rufus is now able to walk around Wenzel in the town hall, thus double clicking is not the only option anymore.
- When placing the nodding bird, there is no overlapping "next please" anymore.
- There is also no overlapping "next please" when using the communicator manually while the nodding bird is using it already.
- When trying to use the sponge with the booze in the cabinet at the major's office, there was a missing recording which is now synthesized. Luckily, this is the only one in the entire the game.
- When using the syringe with taurine on the booze in the liquor cabinet, it is now commented the same as when doing this in the inventory instead of producing a game-breaking mess.
- The arguments between Gizmo and Lotek are fixed. The loop is now working again, which was broken in version 4.x. Also the timing is no longer fixed, but adapting to sample's playing times depending on the selected audio track.
- The same kind of timing fixes are also applied to the listening post, the town hall and at the emergency station.
- After the cutscene when Goal wakes up, Rufus now lies on the ground from the beginning instad of briefly standing there.
- At the listening post, 4 of the parrot lines were missing and are now playing as well as Gizmos replies.
- At the emergency station, the foot fetters do not pause before rolling onto the scale anymore.
- When Rufus is behind the locked bars, he can no longer glitch out by using the fire extinguisher.
- The lock moves correctly now then unlocking the cell door from the inside.
- While filling the balloon with laughing gas, the noise is now play while Rufus is reaching there and not afterwards anymore.
- The mouse pointer is now showing the directions of Gizmo's occupation lever reliably.
- The white gap on the left edge in the closeup to Goal at the emergency station is fixed.
- When trying to lock-pick the doctor's cabinet, Rufus is now correctly reaching towards it instead of his back.
- Rufus now walks to the fire extinguisher reliably, also when Goal lies at the emergency station.
- The pigeon puzzle does no longer interfere with loading a savegame, which could hang up the game.
- At the listening post, the planet's magnetic field setup is also visible inside the cabinet.
- The postal cats are now reliably loaded, which was an issue in version 4.x
- The package conveyor belt does no longer run faster than in version 2.x, especially with slow cats.
- The green blinking of the postbot is now fixed in several dialogs.
- The error display now flashes synchronized to the postbot's eyes. The display of postage and pigeons are also better synchronized with the animations now.
- The postage display also works when the package has 3 times the postage, now.
- The postbot also cancels the dispatch with an error if no pigeon is in the selected pigeon hole, instead of saying nothing at all.
- The upper vent does not shake anymore when there was no pigeon in the polled pigeon hole.
- At the post office, the screen does no longer jump back after entering the save for the first time.
- When using a replacement cat with one of the cats in the hatches, the subtitles are now properly translated to English.
- At the beginning of the radio scene, the line about the blizzard is restored in the German version, which was missing since version 1.3.
- When Rufus gets Cletus on the radio, there is no more one pixel gap on the left edge.
- Wenzel in his robe is always visible when entering his home in that scene. Previously, when you walked all the way to him with a single click, he appeared out of nowhere only after Rufus closed the door.
- In the scene with Goal in Wenzel's cellar, there is no unusable hotspot to his living room when entering the cellar with a double click anymore.
- Rufus now also walks to the crane when clicking on it while he is on the upper platform.
- Rufus is now looking to Goal and to the crane while commenting on it when you walk to the crane for the first time.
- Rufus now walks to the mine bike when inspecting it for the first time instead of looking around where he might stand at the moment looking to nothing.
- Rufus is once again invisible during his sonar orientation action. This is a bug in version 4.x.
- The sonar orientation now reliably plays the alternative texts when trying to find the way in the dark again.
- Rufus is no longer missing the walking sound when driving the minebike from the control center and exiting it downstairs.
- It is no longer possible to dismount and drive the mine bike at the same time, resulting in two Rufuses visible on the scene.
- The edge where Doc rests his arm is now correctly visible.
- Doc no longer takes the booze before announcing it.
- When trying to pour more booze into the other bottle a second time, Doc now talks correctly instead of Rufus talking with Doc's voice. Also he only reacts while not distracted by meditating.
- The floor is no longer clipping into the key box while mounted on the mine bike. This is a bug since version 3.3 as the key box was moved to the tv save area.
- The power inverter descriptions are no longer mixed up in the translations.
- The music now continues while driving around the outer turn.
- The music while sitting in the crane now plays correctly, even when coming from a menu or the questlog.
- "Toller Jahrgang" subtitle restored when Rufus says this line in the German version. This was misplaced since version 2.x.
- The claw is no longer visible twice when learned how to meditate, but still using the lever without it.
- The meditation music is now loud and clear instead of softly mixed into the other music.
- Rufus always takes a sip from his bottle after he first meditated in the crane, even when not filled with booze.
- The power torch and the signal lamp will correctly light in front of the Organon officers when still on after the mine bike mini game.
- Since there is no interactivity in the mine maze, the mouse pointer is now turned off during the ride.
- In front of the candy shop, the carpet sounds are now used correctly.
- At the lower ascension station in the lobby, Rufus no longer teleports over the slope when walking over it to a target with a single click.
- When trying to use the mop with some objects, Rufus now comes to an agreement once. Trying again, and Rufus will remind you on that agreement reliably now.
- The mosaic is now lit up immediately when Rufus puts a light source in it.
- At the concourse, the left mosaic lits up much more realistically in line with the other mosaics now.
- At the concourse, the right wall will no longer jump to the left when the mosaic is lit.
- At the concourse, the mosaic will not jump up when the mini game is done.
- The mosaic mini game has the skip and exit buttons at the top again, so it doesn't overlap the simple help animation which appears when mini game help is deactivated, unless the developer's commentary is enabled.
- It is no longer possible to continue on the mosaic puzzle when the light was removed. Doing that caused scripts to bug out.
- The mop handle can only be combined with the embellishment, when the slingshot was actually used and not only disassembled.
- Cletus' bag is correctly visible on the table now.
- Outside of Bozo's trawler, the bridge does not move anymore while opening the door.
- At the cartridge cleaning mini game, the German subtitle lines in the English version are now fixed.
- Doc now correctly grabs Goal's cartridge while Rufus reach to him. In some situations, this was timed incorrectly.
- The animation when Doc gives back the cartridge is no longer incorrectly played in reverse.
- In chapter 3 in the screen with the crane, Argus now walks around the Organons, instead through them. He also walks through the door instead of suddenly disappearing in front of it.
- There is no walking noise in the pool anymore when comming from a menu.
- After the honking action, the subtitles of the left Organon are now placed consistently.
- Putting back the platypus is now animated correctly from both sides.
- After using the crane, Goal also walks through the door again, which she didn't since version 3.x.
- While snorkeling, if you try to light up or eat the cotton candy, nothing will happen now where previously the combination animation or eating animation was shown inappropriately.
- There are now English subtitles when using the fork with the crank.
- There are now English subtitles when using items with the crane's lever at the lower ascension station while sitting in the crane.
- Goal no longer teleports to the left when Rufus picks up his disguise he previously left in the lobby.
- The squabblers hotspot completely covers both characters now, so you can not accidentally start an action leading to fighting scripts.
- Cletus no longer talks and screams at the same time when hoisting him.
- Cletus is also animated when commenting on the bolt cutter while showing his underwear now.
- When Goal leaves the lifeboat, she is angry and starts her rant to Rufus immediately instead of waiting for Rufus to change into his own clothes.
- Rufus is no longer visible at the corner on a black backdrop while loading the showdown. This happened since version 3.x.
- "THE END..?" is now also present before the English credits roll. In English, this was only seen in the outro with the credits removed as present since version 3.x.
- The parrot, Gizmo and Lotti don't talk anymore while the developer's commentary is playing.
- Droggeljug mode is fixed for all 4 dubbings and in all 16 subtitle languages. This was broken since version 1.3.
- The note about the unlocked droggeljug mode is now shown for a few seconds as intended, instead of only a fraction of a second.
- The droggeljug achievement is not denied by accidentally unticking droggeljug mode, but only when leaving the settings menu with the checkbox unticked.

Things formerly missing (may contain spoilers)
These omissions were caused by bugs in the scripts which are now fixed:
- You can now interact with the pigeons at the listening post.
- The detonation plan puzzle is now skip-able. By doing so, the related achievement is not granted.
- After Goal instructed Rufus to contact Cletus, he can ask Lotti about the opening hours of the post office.
- The telephone operator has some unheard lines completely voiced in all 4 dubbing languages restored. Those where deactivated due to a missing talking animation for the operator without his headphones on. The talking animation is now reconstructed from the cutscene video.
- There is another comment in the scene with Goal in Wenzel's cellar, when trying to go to his kitchen/bathroom. This is similar to the exit door, which was already working.
- Rufus has a different comment on the broken mine bike when he learned that he is supposed to install the power inverter.
- There are some alternative lines when fixing the eyes on the horizon again while learning to meditate.
- The English version of the developer's commentary for the recipe is now working. However, there is no Italian version.
Ich denke, schon alleine die wunderschöne Gestaltung des Patch-Programms zeigt, wie viel Herzblut in diesem Projekt steckt:
   

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  Erfahrungen Fake-Trikot Shops
Geschrieben von: exe06 - 23.03.2026, 09:03 - Forum: Off-Topic - Antworten (5)

Moin moin,

ich wollte mir gerade mal wieder ein Trikot vom FCB (Ja die Bauern)  Big Grin gönnen und bin bei den aktuellen Preisen fast umgefallen. Beim besten Willen, werde ich das nicht zahlen und hab jetzt nach alternativen gesucht.

Im Netz finde ich immer Empfehlungen zu den Seiten fktto.com und hobbyball.shop, aber wirklich traue ich dem ganzen (wegen dem Zoll) nicht. Hat einer vom euch Erfahrungen mit den Shops? Wobei ich bei fktto.com wegen der fehlende PayPal Zahlungsmöglichkeit eher nicht bestellen würde.

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  Do You Want Full Dev Details or Just Big Updates?
Geschrieben von: SUPER-J11BIT - 22.03.2026, 07:52 - Forum: Off-Topic - Antworten (2)

Question for you all: 
Do you like the idea of me sharing every little detail of the development process — including character coding and all the behind‑the‑scenes tweaks — or would you rather have more general updates instead?

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