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1
SNES - Pang X Street Fighter II
Buster, the hero of Pang, has to destroy the energy spheres left behind by M. Bison in every classic stage from Street Fighter II.
Along the way, he finds a cyborg wrecked in a fight with Ryu. From the remains, Buster recovers combat data from six legendary fighters: Ryu, Chun-Li, Dhalsim, Guile, Ken, and Sagat.
He uploads this data into his harpoon gun, learning to fire each fighter's special energy — Hadoken, Kikoken, Yoga Fire, Sonic Boom, Shoryuken, and Tiger Shot — finally giving him the power to destroy the spheres and stop Bison's plan.
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1 Cool idea! 
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0 Hey everyone!
Just wanted to share a quick update on the project I’ve been working on. I finally got the character walking in‑game, and seeing him move around the world I’m building feels really rewarding.
There’s also a big milestone:
In the original Street Fighter 2, this scene was only an intro, but in my version I’m turning it into a fully playable level. It’s the first time I can actually play through it myself, and it’s pretty exciting to see it come to life.
More updates coming soon!
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0
Buster has loaded the powers of six World Warriors into his harpoon gun.
Following the map recovered from the destroyed cyborg, he now travels across the classic Street Fighter II stages — each one corrupted by Bison’s energy spheres.
From Tokyo to New York, from the USSR to Brazil, every stop brings tougher, evolving spheres.
And with every Hadoken, Sonic Boom, or Tiger Shot he fires, the spirits of the fighters guide him forward.
The route is set.
The battle begins.
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1 ![[Bild: og%2Bfel.gif]](https://img.itch.zone/aW1nLzI3MTY2NzczLmdpZg==/original/og%2Bfel.gif)
Buster has now integrated three iconic powers into his harpoon gun: Hadoken, Yoga Fire, and Tiger Shot.
In the GIF below, you can see him firing each one in sequence, testing their energy and timing.
Right now I’m debating an important detail:
should I use the original Street Fighter II sound effects, or go with simpler, more stylized sounds to keep things closer to the Pang vibe?
Still experimenting to see which direction fits the game best.
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1 What's wrong with using sound effects from both games? I'd definitely use the punch sound from Street Fighter II, though. 
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New project update!
Buster just got a brand‑new way to celebrate his victories.
In the original Street Fighter II, the iconic intro screen — the crowd gathering, the punch, the giant logo — appeared only once and was never seen again during gameplay.
In my version, that intro scene becomes part of the adventure.
Every time Buster clears a level and destroys all the energy spheres, the SF2 intro screen updates to reflect his latest win:
a small highlight, a new animation, a visual mark showing how far he’s come.
It turns the intro into a living record of his journey — a blend of nostalgia and progression that gives each victory a bit more weight.
It feels great to see that classic screen evolve as Buster pushes forward.
And this time… the intro won’t just be an intro.
More updates coming soon!
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1 ![[Bild: RpwTYI.gif]](https://img.itch.zone/aW1nLzI3NTE3OTI0LmdpZg==/original/RpwTYI.gif)
[ INF O B O X ]
UPLOAD COMPLETE
Harpoon Gun v.5.5
- Hadoken (Ryu)
- Yoga Fire (Dhalsim)
- Tiger Shot (Sagat)
So yeah, Buster found a busted cyborg, did some weird data transfer stuff, and now… dude can fire Hadoken, Yoga Fire, and Tiger Shot from his harpoon gun.
Bison's little energy spheres never stood a chance.
Buster is stoked.
Everything else? Not so much.
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Big day today:
I got the first sphere of the first level moving!
It bounces around happily, just like the classic Pang balls...
BUT here's the twist:
When you hit it, it does NOT split into two. No twin spheres, no extra chaos.
Instead, it has a little health bar (yeah, just like in fighting games).
Each hit weakens it. After a few hits... BYE BYE
Bison's spheres are tougher but way less... fertile.
They decided not to have kids. Smart choice, honestly.
Buster is happy. I'm happy. The sphere... not so much.
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1 (03.06.2026, 17:10)SUPER-J11BIT schrieb: I got the first sphere of the first level moving!
To me, that background still represents the most beautiful opening scene in any fighting game from the entire 16-bit era. Bam!
I'm really glad you used this background image. I recently watched the first season of Luke Cage on Disney+ ... and that thumbnail kept reminding me of the intro to Street Fighter II:

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