24.12.2023, 08:59
0
Von BigPEmu gab es ein Update auf 1.093 - Changelog:
Zitat:- Added a Checkered Flag script, which features native resolution rendering, analog controller support, framerate unlocking, and lots of tweaks/options.
- Added a new Tempest 2000 script to patch some of the rotary controller bugs that existed on hardware.
- Added support for "AUDIOWITHSUB" track types in the CUE loader.
- Added an "optree" debug command. (only relevant for developer builds)
- Added a "gfxflags" debug command. (only relevant for developer builds)
- Added bigpemu_jag_op_render_bitmap_object_to_buffer to the scripting API.
- Native CRY rendering and ADDDSEL blending is now supported through the native polygon script interface.
- New scripting functionality to hook into save/load state events, allowing scripts to pack custom data into saved states.
- Fixed a potential resource leak when associating textured native polygons with a buffer.
- Fixed changes to the MSAA setting sometimes not being reflected until restarting the application.
- Fixed potential flickering and other visual problems after re-allocating native polygon hardware buffers.
- Fixed the script function bigpemu_drawui_get_virtual_to_native_scales returning incorrect values.
- Fixed an issue with one of the terrible secrets which was making the secret slightly less terrible than designed.