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Hi,

von PCem bin ich nicht überzeugt. Vielleicht mal die v18 abwarten.
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(15.12.2023, 23:43)Cebion schrieb: Wie immer das einzig wahre für Windows. PCem Fröhlich

Ach ja, stimmt. Das gibt es ja auch noch. Was ich heute übrigens - eher versehentlich - ergoogelt hatte: Ein Freund von mir (beruflich in der Informatik-Branche unterwegs) hatte mir mal Hyper-V empfohlen. Natürlich hatte ich schon mal vom Virtual-PC-Nachfolger gehört. Ich glaube sogar, der Windows-XP-Modus meiner vorherigen Windows-Version (7 Ultimate) lief darüber. Jetzt habe ich aber via Google eine Diskussion verfolgt, in der es hieß, das Windows 95 und Windows 98 nicht unter Hyper-V arbeiten (und NT 4.0 wohl nur mit Tricks). Das Problem war wohl Schwierigkeiten mit Maus- und Tastaturtreiber. Wußte ich vorher auch noch nicht.
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Denise 2.2


Zitat:added D3D11 driver
        openGL has bad VSYNC/VRR behavior on Windows 11 (replace it with D3D11: Options->Video->Driver)
        ported internal and external openGL shader to D3D11
    added italian translation (thanks to Luigi)
    added an option to rotate the screen (90°/180°/270°)
    added an option to force a single instance when opening another instance from frontend loader or file explorer
    fixed Amiga basic volume (louder)
    improved 1571 emulation
    added C64 cartridges: Comal-80, Silverrock, RGCD
    added a more easy way to set stereo separation (Audio -> DSP)
    added tapes to swapper (mixed disc/tape swapper)
    added option to decide if manual warping stops automatic warping until next restart
    added more options to control the screen aspect ratio
    added button/hotkey to crop the outer frame after resizing or changing "aspect ratio" or emulated border




Download
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(16.12.2023, 18:14)Retro-Nerd schrieb: Denise 2.2

Hab' mich letzte Nacht zum ersten Mal eingehender mit diesem Emulator beschäftigt. An der C64-Kompatibilität habe ich nichts zu mäkeln. Beim Amiga wird's dann schon eher glitchy - bzw. hat sich sogar Rink a Dink: Redux von Lemon nach kurzer Zeit mit einem "Oops" verabschiedet. Ich war da jetzt auch nicht sehr experimentierfreudig und habe das Ganze in der Standardkonfiguration (Amiga 500, OCS, je 512 KBytes Chip- und Slow-Mem) und Kickstart 3.1 laufen lassen. Arte von Sanity und gerade neuere Sachen wie Eon von The Black Lotus liefen dafür tadellos.

Abgesehen von Szene-Demos habe ich nichts ausprobiert.

Ich denke, ich werfe noch mal einen Blick darauf, sobald AGA dort Einzug gehalten hat. Smile
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Ja, für die Amiga-Emulation ist mir Denise noch nicht konkurrenzfähig (ich nutze weiterhin FS-UAE), aber der C64-Emulator ist bei mir absolute Referenz. Ich habe Denise seit bestimmt einem Jahr nicht mehr aktualisiert, weil mir nichts fehlt. Alles läuft einfach perfekt.
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(17.12.2023, 13:59)Commodus schrieb: Ja, für die Amiga-Emulation ist mir Denise noch nicht konkurrenzfähig (ich nutze weiterhin FS-UAE), aber der C64-Emulator ist bei mir absolute Referenz.

Schön finde ich die Entscheidung, Colodore als Standard-C64-Farbpalette zu nutzen. Diese Palette gefällt mir wirklich außerordentlich gut. [Bild: 276405kzc.png]
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Der Amiga Part ist schon extrem gut in Denise. Vielleicht hast du da was falsch konfiguiert. Oder  1-2 Titel erwischt, die nicht korrekt laufen. Ist ja noch in den Anfängen, da kommt noch deutlich mehr von PiCiJi.

Zitat:und Kickstart 3.1 laufen lassen.

War das jetzt ein Zahlendreher? Kickstart 1.3 wäre korrekt wenn alles laufen soll.
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(17.12.2023, 18:46)Retro-Nerd schrieb: Kickstart 1.3 wäre korrekt wenn alles laufen soll.

1.3 wird von mir via WinUAE auf meinem Retro-Rechner auch am liebsten eingesetzt. Stand bei meinem erst ersten Google-Treffer (edge emulation) aber nicht zur Verfügung; da hab' ich einfach 3.1 genommen. Ich wollte es ja nur mal schnell ausprobieren. Baby
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https://archive.org/download/verifiedbio...IOS/Amiga/

Big Grin

Achtung, nicht das rom mit [o] nehmen, sondern das mit [!]
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(17.12.2023, 19:13)Retro-Nerd schrieb: Big Grin

Denise habe ich von meinem Windows-10-Rechner schon längst wieder entfernt. Cry Aber wenn ich den Emulator mal wieder teste, dann weiß ich ja jetzt, woher ich Kickstart 1.3 herbekomme. Wink

Obwohl meine Erfahrungen dafür sprechen, daß Grafikfehler eher für einen inkompatiblen Chipsatz sprechen (beispielsweise ECS statt OCS), während Programme bei einem inkompatiblem für gewöhnlich erst gar nicht starten.
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Hier mal die Info, wie man Rink a Dink fixt. Direkt von PiCiJi. Wird es wohl später im Emulator noch anpassen. Läuft so aber.

Zitat:Das Problem tritt auf, wenn die Laufwerks Geschwindigkeit bei 300 RPM steht. Etwas mehr und es funktioniert
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(18.12.2023, 21:05)Retro-Nerd schrieb: Hier mal die Info, wie man Rink a Dink fixt. Direkt von PiCiJi. Wird es wohl später im Emulator noch anpassen. Läuft so aber.

Zitat:Das Problem tritt auf, wenn die Laufwerks Geschwindigkeit bei 300 RPM steht. Etwas mehr und es funktioniert

Ach, cool! Übrigens war ich vor allem über das "Ooops" statt Guru verwundert. Geschockt
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3DSen wurde auf Version 0.9.8 aktualisiert. Changelog:

Zitat:- Adding the capability of selecting a background color which is different from current game color palette so that in Virtual Reality Pass through mode every bit of game graphic/content will be preserved
- Profiles revised: Micro Mages, Bomberman, Batman, Castlevania
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WinUAE 5.1


Zitat:WinUAE 5.1.0
New features/updates: UI
  • On screen keyboard. Default mapped to pad button 4.
  • Gamepad GUI control. Use game pad to control WinUAE GUI with some limits.
  • Optional dark mode (Windows 10 or newer required)
  • Emulation window dragging and resize does not anymore pause emulation.
New features/updates: emulation
  • Built-in Munt MT-32/CM-32L emulation. Emulated devices listed in MIDI out setting. ROM images should be in <WinUAE rom path>\mt32-roms. or c:\mt32-rom-data\.
  • AT&T DSP3210 emulation (AA3000 prototype). Not complete.
  • More programmed chipset screen mode emulation improvements.
  • Disk emulation improved, undocumented disk read DMA “last word may not come in” bug emulated.
  • Chipset emulation updates and fixes.
  • “Autoclip screenshots” option now supports programmed native screen modes.
  • Native<>RTG and RTG<>RTG mode switching optimizations.
  • A2410 display card emulation updates, works now with new Picasso96 driver.
  • Input panel Backslash/F11 option now has third option that restores pre-5.0 keymap behavior.
  • Do not list GPT partitioned harddrives in “Add Harddrives” panel.
  • Football Director 2 dongle emulation.
  • Quickstart Host Configuration menu first option renamed, “Default configuration” -> “Current host configuration”. Added new option “Default host configuration” that resets host configuration to defaults.
  • Hard reset now randomizes CPU reset start up delay and initial floppy motor position.
Bugs fixes
  • DMS brute force decryption failed to work with some encrypted DMS files.
  • Alt-Tab from D3D11 fullscreen RTG mode made hardware mouse cursor invisible.
  • Some configurations crashed when GUI Reset or Restart button was clicked.
  • Enter GUI, eject disk, insert new disk, exit GUI: Disk was inserted immediately which is physically impossible and can confuse programs. Inserting disk without manually ejecting it first worked correctly.
  • GUI Restart button didn’t fully restore GUI position/size if “Restarting” from fullscreen or full-window mode.
  • Some configs crashed when GUI Restart button or Reset was pressed.
  • WASAPI sound was disabled if sound driver only supported 8 channel audio.
  • Some configurations opened multiple tiny inactive multi-monitor mode emulation windows without enabled multiple monitors.
  • Workbench programmed screen mode (DBLPAL etc) positioning was not always correct when switching from other native mode.
  • None serial port emulation mode and fast CPU configuration: serial port driver hung if serial data transmit was attempted.
  • Integer scale + full window: Display panel windowed width and height was used instead of full window size (desktop size) when calculating scaling values.
  • Screen might have flickered when starting Picasso96 RTG screen dragging.
  • Multiple 0x76 partitions per HD/card can be mounted now, previously only first was mounted and the rest become zero size non-existing drives.
  • USB HID input device usage page check fixed, it accepted devices that had nothing to do with being input device.
Gamepad GUI control details
A = select (pad mode)/left mouse click (mouse mode)
B = right mouse click (mouse mode).
Y = change active GUI area (pad mode)/TAB UI element change (mouse mode).
D-pad = select UI elements, “pad mode”.
Left stick = move mouse, “mouse mode”.
Currently requires XInput compatible gamepad.
Onscreen keyboard details
Pad button 4 is default mapped to open/close on screen keyboard input event (if loaded config has button 4 mapped to something else, button is not mapped to OSK)
Pad button/d-pad that normally controls Amiga joystick moves keyboard selection. Joystick movements and button presses are not sent to Amiga side as long as OSK is open.
Fire button press = send selected key’s press
Fire button release = send selected key’s release
Second button press = toggle state of selected key. Keep shift or control or other qualifier key pressed.
Second button release = does nothing.
Keyboard layout is US layout + 2 keys that are used in international layout variants + few bonus “keys”.
If GUI is entered when OSK is open, GUI pad control is automatically enabled.
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Von BigPEmu gab es ein Update auf 1.093 - Changelog:

Zitat:- Added a Checkered Flag script, which features native resolution rendering, analog controller support, framerate unlocking, and lots of tweaks/options.
- Added a new Tempest 2000 script to patch some of the rotary controller bugs that existed on hardware.
- Added support for "AUDIOWITHSUB" track types in the CUE loader.
- Added an "optree" debug command. (only relevant for developer builds)
- Added a "gfxflags" debug command. (only relevant for developer builds)
- Added bigpemu_jag_op_render_bitmap_object_to_buffer to the scripting API.
- Native CRY rendering and ADDDSEL blending is now supported through the native polygon script interface.
- New scripting functionality to hook into save/load state events, allowing scripts to pack custom data into saved states.
- Fixed a potential resource leak when associating textured native polygons with a buffer.
- Fixed changes to the MSAA setting sometimes not being reflected until restarting the application.
- Fixed potential flickering and other visual problems after re-allocating native polygon hardware buffers.
- Fixed the script function bigpemu_drawui_get_virtual_to_native_scales returning incorrect values.
- Fixed an issue with one of the terrible secrets which was making the secret slightly less terrible than designed.
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(24.12.2023, 08:59)Juttar schrieb: Von BigPEmu gab es ein Update auf 1.093

Es gab noch ein kleines Update auf Version 1.094.

Zitat:- The Checkered Flag "Uncap Framerate" option can now be switched between 30Hz and 60Hz.
- Added some sync code to the Checkered Flag script to fix possible flickering issues. (only became noticeable at 60Hz)
- Checkered Flag is generally playable at 60Hz, but you're likely to encounter more timing bugs. Native system requirements are also significantly higher, as the Jaguar is automatically overclocked in this mode.
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Traditonell zu Weihnachten: Vice 3.8


Zitat:* Changes in Vice 3.8
=====================

** general
----------

- added WIC64 support for C64,C128,SCPU64,VIC20
- virtual device (host directory) fixes (Scratch command correctly returns
  number of scratched files, Rename command produces "file exists" error if the
  destination file exists)
- added video capture in ZMBV format. This will produce lossless videos at correct
  emulated FPS.
- the old FFMPEG support was deprecated and is disabled by default. New experimental
  code was added that will work with external ffmpeg executable instead.
- reSID: fixed a Noise Init problem
- reSID: filter tweaks
- reSID: The 6581 saw+pulse waveform was wrong
- reSID: tweak shift register reset time for 6581
- reSID: 8580 Filter ringing fix
- reSID: 6581 filters: allow negative values for kVg-Vx
- made raw printer driver pass through all bytes 1:1
- Tape: changed default zero-gap delay from the rather weird (and way too large)
  value 20000 to the more sane 2500 which MTAP uses
- RS232: handle RI line in IP232 (requires updated tcpser, see
  ​https://github.com/go4retro/tcpser/pull/24.
  - Add option to invert the RI line. This should help to make some more obscure
    BBS programs work
- RS232: removed undocumented feature to use unix domain sockets when the first
  character of a rs232 device is a pipe character, and instead used pipes, like
  it will be done on windows too
- Drives: fixed 1571CR emulation
- Drives: allow up to 83 tracks for 3.5inch mechs
- Drives: fixed clock rollover in rotation code
- REU: fixed DMA access to C64 RAM at $00/$01
- Added PaperclipE, PaperclipSC, and Paperclip2 dongle support.
- Added woj userport joystick adapter emulation.
- provide fake sid hooks so hardsid can be used when fastsid is disabled
- Printer: new reworked emulation handles various CBM Printers: 2022, 4023, 8023,
  MPS801, MPS801, MPS803
- Printer: tweaked MPS page height, now allows print shop to print a greetings
  card on a single page.
- Printer: do not produce any output for non-printable codes
- Printer: when using the graphic output driver, only produce a new file when
  actually doing a formfeed.
- Build the list of available palette files at runtime, scan system path/dirs as
  needed. Also read extra info from the .vpl files. New palettes can now be just
  dropped into the data dir and they will appear in the UIs.
- allow color controls to be used with external palette and when no crt emulation
  is active.
- Added more realistic vicii color ram init code.
- CIA: shiftregister fixes
- CIA: fixed ICR timing/behaviour (This fixes the dd0dtest from the testbench)
- Support for ISA/PCI devices that were accessed via direct I/O was removed,
  since this would not work in any sane modern OS anymore. The affected devices
  are: parsid (windows), ssi2001 (all)
- Z80: OUT, OUTD, OUTI, OTIR, OTDR instruction fixes
- Fixed -initbreak reset so that the first instruction doesn't run


** Buildsystem
--------------

- add configure switch `--enable-experimental-devices` to enable experimental
  emulation of some devices.
- changed configure switch `--with-libcurl` to `--without-libcurl`.
- changed configure switch `--enable-lame` to `--with-lame`
- changed configure switch `--enable-libieee1284` to `--with-libieee1284`
- changed configure switch `--enable-portaudio` to `--with-portaudio`
- configure: change `--with-zip-bin` to `--with-unzip-bin`
- remove the configure switch --with-readline/--without-readline.

- Do not build PDF docs unless --enable-pdf-docs
- Fixed macOS bindist. Probably doesn't work without code signing, however an
  attempt is now made to detect and use a signing identity.
- when installing with x64 not enabled, install a symlink x64->x64sc instead
- Add unzip.exe and its deps to Gtk3 bindist


** C64 fixes
------------

- Blackbox 9 garbled screen problem was fixed
- added 'Hyper-Basic' cartridge support
- fixed "MAX-BASIC" cartridge support in "MultiMAX" emulation
- more correct memory map for the "Max Machine"
- fix attaching 8k ultimax .bin cartridge images


** C128 fixes
------------

- Cartridge system now supports cartridges that work in both C128 and C64 mode
- added "RAM-Link" support
- added LTK support, as well as other kernal replacements carts
- comal-80 (c12Cool fixed
- MMU fixes
  - Keep currently set c128 bank when changing the c64mode mmu bit.
  - Fix x128 c64 mode p0/p1 relocation
  - Added proper z80 mmu control
- add a 'SCART' VDC palette, which contains 'dark yellow' instead of the (correct) brown
- Fix x128 VDC mirroring
- x128 properly starts with Z80 and then transfers control to 8502
- Z80: various I/O mapping fixes
- use separate resources for localized chargen and c64 kernal


** VIC20 fixes
--------------

- fixed NTSC colors


** PLUS4 fixes
--------------

- Map out pio-1 and only handle datasette sense in the fd10-fd1f range when
  c16/c116/c232 model is selected.

Keymaps:
- added reference image of native Plus4 keyboard layout
- added reference image of Plus4, symbolic, US layout
- added reference image of Plus4, symbolic, german layout
- added reference image of Plus4, positional, US layout
- added reference image of Plus4, positional, german layout


** C64DTV fixes
---------------

- loading flash image was broken
- use DTV model specific flash ROM content


** SCPU64 fixes
---------------

- Do not call dma or clock stretch functions when a dma is already going on,
  dma is done at 1mhz speeds.


** PET fixes
------------

- Implement some beam-racing timing improvements for models with and without CRTC
- Add a PET palette that approximates the slightly blue white of the 2001 model.
- Monitor: handle SuperPET 6809 banking correctly


** CBM-II fixes
---------------

- CRTC: Esc+U / Esc+S - underscore cursori on / off: now works.
- Fix monitor watchpoints on indirect accesses to a zero page.

Keymaps:
- added reference image of native CBM2 keyboard layout
- added reference image of CBM2, symbolic, US layout
- added reference image of CBM2, positional, US layout
- added reference image of CBM2, symbolic, german layout
- added reference image of CBM2, positional, german layout


** Monitor fixes
----------------

- Added indirections to the expression evaluator for breakpoint conditions.
- made regular 'load' command never set Kernal pointers
- added new 'loadbasic'/'ldb' command that always sets Kernal pointers.
- Display correct column count for VICII and TED
- Add detailed TED register info for the IO monitor command
- added profiler support in the monitor, right now supports only 6502
- add monitor io dump for wd1770 and pc8477
- implement monitor io dump for 6532 (RIOT)
- fixed Disassembly of 6809 instructions
- make  monitor D and M command see the same memory (as set by the monitor's
  "bank" command), while single step, breakpoints, cpu history and debug cpu
  trace see the memory as the cpu sees it at that time.
- fixed crash when using an invalid DOS command with @, documented limitations
  of the @ command
- fixed crash when accessing a non existent directory


** C1541 fixes
--------------

- Fixed chain command to print from the last sector how many bytes are used.
- make opencbm available in c1541 by using "opencbm" as the filename


** cartconv fixes
-----------------

- better support for VIC20 cartridges


** petcat fixes
--------------

- Added new BASIC 65 keywords


** GTK fixes
------------

- Fixed saving monitor position and size and restoring on boot
- All numeric values are displayed in proper units
- make dropping files on the main window work like it did in winvice - hold
  shift to just mount a new disk.
- VSID: Look up STIL info for file passed on command line
- macOS: Use Command+W to close monitor window
- Open file manager to view directory containing vice.log, instead of opening
  vice.log with an editor
- Settings: remember directory/filename in load/save dialogs
- Speed up RAM init pattern view.
- Speed up CRT slider widgets.
- Settings dialog: try to keep consistent (slightly smaller) size of the various
  nodes in the dialog; the dialog should fit on a ~1024x720 display.
- Settings dialog: move host GPU rendering options to Display -> Host display.
- Settings dialog: rework drive settings to use dialog space more efficiently.
- Settings dialog: rework printer settings.
- Settings dialog: more consistent cartridge setting layouts.
- Rename "soft reset" to "Reset machine CPU".
- Rename "hard reset" to "Power cycle machine".
- Simplify custom hotkeys saving: using "Save" now saves the hotkeys as
  "gtk3-hotkeys-$EMU.vhk" in the user's configuration directory. The UI also
  indicates where the current hotkeys were loaded from (VICE-provided default
  hotkeys, configuration directory or custom location).
- Hotkeys Alt/Command+3-6 added to send formfeed to printers (3 = userport,
  4-6 = printer 4, 5 and plotter).
- Hotkey actions added to select VIC/VICII/TED border modes, no default hotkeys
  assigned.
- Hotkey action to toggle status bars split into "show-statusbar-toggle" and
  "show-statusbar-toggle-secondary" (x128 VDC only) actions.
- Add status bar LEDs to control SCPU Speed (labeled "turbo"), and JiffyDOS
  switches (xscpu64 only).
- Add default hotkey Alt+T/Command+T to toggle SCPU Turbo mode (xscpu64 only).

Keymaps:

- Added C128 KeyrahV3, US layout
- Added C128 KeyrahV3, german layout
- Added CBM2 positional, US layout
- Added CBM2 positional, german layout
- Added Plus4 Spanish positional
- Added Plus4 Positional, german layout
- fix C64 danish symbolic
- fix C128 Positional, US layout
- fix C128 Positional, german layout
- fix CBM2 Symbolic, US layout
- fix CBM2 Symbolic, german layout
- fix PET Positional, US layout
- fix PET Positional, german layout
- fix PET Symbolic, US layout
- fix Plus4 Positional, US layout
- fix Plus4 Symbolic, US layout
- fix Plus4 Symbolic, DE layout


** SDL Fixes
------------

- Rename "soft reset" to "Reset machine CPU"
- Rename "hard reset" to "Power cycle machine"
- Show scrollbar-like indicators when not all menu items can be shown on the
  screen.
- Update UI to use the same syntax as the Gtk hotkeys files: old .vhk files
  generated by VICE 3.7.1 or earlier will not work anymore.
- Add default hotkey Alt+T/Command+T to toggle SCPU Turbo mode (xscpu64 only).
- Add menu item to toggle patching of the v1 Kernal to make the ieee-488
  interface work (xpet only).
- Add menu items to load either the normal or the German chargen (xpet only).


** Linux fixes
--------------

- change default user directory for `vice.log` and autostart disk images to
  adhere to $XDG_STATE_HOME (defaults to ~/.local/state/vice).


** macOS fixes
--------------

- fix scrolling in the monitor


** Windows fixes
----------------

- Add -no-direct-streams command line option on Windows. With -no-direct-streams
  the stream direction code that reconnects the standard streams stdin, stdout
  and stderr to VICE is not called. This will mostly be useful for debugging
  weird issues on Windows.
- fixed issues with mouse warping
- fixed loading of the opencbm- and libusb DLLs


** BSD fixes
------------

- Fix nasty buzz on sun/netbsd sound driver


LINK
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(25.12.2023, 18:33)Retro-Nerd schrieb:
Zitat:- reSID: fixed a Noise Init problem
- reSID: filter tweaks
- reSID: The 6581 saw+pulse waveform was wrong
- reSID: tweak shift register reset time for 6581
- reSID: 8580 Filter ringing fix
- reSID: 6581 filters: allow negative values for kVg-Vx

Das scheint aber auch eine ziemliche Baustelle zu sein. Bislang hatte mich nur die SID-Emulation von Sidplay/w V2.6 einigermaßen überzeugt. Ich höre mir aber bei Gelegenheit mal an, wie das jetzt bei VICE 3.8 klingt. Smile
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Geht halt nichts über den Original SID (steckt bei mir im Ultimate 64 Board). Das ist einfach ein analoger Synthesizer Chip. Jeder gebaute klingt leicht anders, selbst in der Revision.
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