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[Amiga] WinUAE 2.4.2 Beta *Update 11.08.2012*
#21
0
Vom Amiga-Emulator WinUAE gibts eine neue beta:

Zitat: Beta 7:

- PCMCIA SRAM can work as a memory expansion now (it was not possible to execute 68K code in emulated SRAM previously..)
- configuration files in subdirectories didn't load if configuration cache was enabled
- "refresh rates in parenthesis" handling fixed
- on-screen leds do not disappear when switching filters
- enable ini-mode if .ini (without .exe) is found (previously winuae.ini was always used)
- logic analyzer copper timing updates (thanks to yaqube for test program) Not 100% correct yet, there seems to be unknown 2 cycle offset between bitplane dma and copper, and also seems to break Leander's right border (as I expected, something always breaks as long as it isn't 100% full fix)
- background color changes on very right edge of screen are now visible
- stop sound while inactive or minimized paused emulation
- directory filesystem statefile restore didn't work without restarting emulation

Post&Download:
http://eab.abime.net/showpost.php?p=4367...tcount=125
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#22
0
Mittlerweile als RC4 deklariert ist WinUAE in einer neuen Version erschienen:

Zitat:RC4: (still waiting for fixed winuae.net..)

- quickstart A1200: increase A1200 KS 3.1 priority over Cloanto A4000 KS 3.1 (AF2008 finally includes real A1200 3.1 ROM)
- multiple identical USB game controllers fix really works now
- non-ce/non-immediate blitter timing calculation returned totally bogus values if AGA fmode=3, wide sprites or sprite doublescan was enabled (tiny blit could take few seconds to finish in worst case..) Ancient bug.
- input device re-enumeration cleanup after usb device insert/remove
- crash when inserting or removing USB devices before emulation has been started
- inserting/removing USB devices does not anymore change currently selected mouse or joystick device in ports panel

http://eab.abime.net/showpost.php?p=4436...tcount=240
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#23
0
die "finale" version 1.5.1 von WinUAE ist erschienen:

Zitat:Major 1.5.0 bugs fixed:

- Failed to start with some display card/driver combinations.
- Regular (non-RDB) OFS formatted hardfiles didn't mount under KS 1.3.
- Memory corruption in configuration file handling causing random
crashes when loading or saving configuration files.
- Configuration files in subdirectories didn't load if configuration
cache was enabled.
- RTG hardware mouse cursor may have been invisible (or had
wrong graphics) in some cases after resolution change.
- Switching between non-interlaced and interlaced modes caused random
"scanline" graphics corruption.

Other bug fixes:

- Built-in HRTMon crashed in JIT modes.
- Interlace modes fixed in "normal" (non-doubled/scanline) modes.
- Fixed borderblank graphics corruption in interlaced modes.
- Fixed possible crashes when switching Windows desktop resolution or
when using quick user switching.
- "Kickstart Replacement" fixed.
- PCMCIA SRAM emulation didn't work in memory expansion mode.
- Emulation paused if "stop sound while inactive/minimzed" was enabled.
- Improved directory filesystem statefile support.
- AVI recording crash if only audio recording was enabled.
- Native DLL support fixed.
- Forced fullscreen refresh rates didn't work in some cases.
- Multiple identical (same serial number) USB game controllers do not
confuse input system anymore.
- Major blitter slowdown in some AGA modes.
- ADF was not updated if disk write was aborted (Cadaver save disk)
- Crash when USB mouse/joystick was removed or inserted before
emulation was started.

New and improved features:

- Added support for Direct3D pixel shader filters (very fast compared
to software filters, pixel shader 2.0+ compatible display card
required), plain Direct3D filter performance improved.
Latest (August 2008 or later) DirectX required.
- In windowed mode all resolution or chipset/RTG mode switches
resize the window instead of window closing and opening.
- Aspect ratio setting added to RTG and filter panels.
- Window resize enabled in windowed mode (chipset mode).
- Added Picasso96 option "Always scale in windowed mode" which enables
window resizing and disables automatic resize. Keeps aspect ratio
automatically.
- Only reset fullscreen mode when resolution or depth changes.
- On the fly USB mouse/joystick insert/removal does not modify
currently selected input device(s) in Ports-panel.
- Enable ini-mode (registry replacement) if .ini
(without .exe) is found. Previously always used winuae.ini.

And more. Originally 1.5.1 was planned to be "1.5.0 bug fix" update only..

http://www.winuae.net/

Download:
http://www.winuae.net/files/WinUAE1510.zip

Liebe Grüße,
Nemu
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#24
0
der Amiga-Emulator Winuae ist in einer neuen Beta-Version erschienen: WinUAE v2.3.1 Beta 3

Changes:

Zitat:Beta 3:

* ipf support only worked with not yet released library version (b1)
* use original autoconfig IDs if maprom is enabled (blizkick detection checks for IDs, update probably needed in future)
* stop blitter linedraw if bltcon0 is accessed while line draw is active (workaround for Boundless Void / Nemol)
* Direct3D + LARGEADDRESSAWARE fix (possible fix for D3D blank screen problem?)

http://www.winuae.net

Download:

http://www.winuae.net/files/b/winuae_2310b3.zip
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#25
0
Da hat sich in den letzten 2 Jahren mächtig was getan. Big Grin
Awards für außergewöhnlich gute oder lustige Threads/Posts:

1. Gadler = für sein wasserdichtes "Wie suche ich richtig" Tutorial.
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#26
0
Tja, mittlerweile sind wir bei Version 2.4.1 angekommen - es scheint, als ob ich mich mal wieder mit Amiga Emulation beschäftigen sollte Wink
[Bild: forumavatarhermanmuns10u97.jpg] ...lädst du noch oder leechst du schon?
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#27
0
Selbst zur derzeitigen 2.4.2 Beta hat sich viel getan. Gerade heute wieder ein guter Schritt nach vorn in der Emulation der 68020-060 CPUs+Chipset/Blitter. Sollte man austesten. Smile

http://eab.abime.net/showpost.php?p=8332...tcount=125

Gerade in den letzten 6-12 Monaten hat sich mit der Low Latency Vsync+ No buffering Emulation einiges getan. Mit diesen Einstellungen gibt kaum noch Verzögerungen der Eingabegeräte. Sollte man auf jeden Fall mal mit den Pinball Spielen ausprobieren, die Tasten verzögern kaum noch. Alles sehr flüssig, auch per Maus oder Joystick/Pad. Smile
Awards für außergewöhnlich gute oder lustige Threads/Posts:

1. Gadler = für sein wasserdichtes "Wie suche ich richtig" Tutorial.
Zitieren
#28
0
Zitat:Beta 11:

- END special qualifier didn't work when combined with other qualifiers, some END + shortcuts leaked key presses to emulated Amiga side (b10)
- GUI wasn't centered and/or scrolling if single monitor, full screen mode and resolution smaller than 640x480. (b6) Automatically center to screen if GUI title bar isn't visible on any monitor. Two or more monitors and >800x600 resolution desktop in any monitor = always allow manual GUI positioning.
- Wait for Blitter changes:
* - Does nothing in 68000 cycle-exact mode.
* - Approximate CPU speed or 68020 CE: Pause CPU if blitter would steal all CPU cycles
* - Fastest possible: Any kind of active blit pauses CPU if writing to any blitter register.
* - Logged if triggered (only first 10 times)
- Quickstart modes (except 68000 CE) enables Wait for Blitter option.
- Wait for Blitter GUI only sets above "automatic" mode, manual config file editing supports forced "always" and "only if not idle" modes. (for debugging purposes)
- RTG video capturing uses now RTG vsync timing, not (possibly very different) custom chipset vsync timing.
- Added UAE Boot ROM AOS "heart beat" vblank interrupt, do not sync clock or check filesystem insertions if heart beat counter does not change = OS has been taken over, prevents possible memory corruption if program also overwrote system structures.
- RTC year tens digit was not in correct BCD format, probably no program cared about the difference. (Bug since the beginning)
- Extended adf writing was disabled, forgotten debugging and it was also disabled in 2.4.1. Oops. (241b11)
- POTGO register state was not fully reset when loading state, disabled mouse right/middle button in some situations. (for example Sound of Silents)
- AUDxDAT manual audio mode and new period was written to AUDxPER: new period value was loaded too late, after first 8-bit sample was finished.
- AUDxVOL is 7-bit register (64-127 = max volume, 128 = 0, 129 = 1 and so on..). Actual volume range is 0-64.
- Sinc interpolator updated from UADE (from few years ago, better late than never..)
- Debugger 'm' command didn't show last byte of memory region.
- Log COPJMPx while copper is waiting blitter cycle conflict. Does not yet emulate blitter pointer = COPxLC copy.
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