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Aufgrund des Shitstorms hat Ron Gilbert einen neuen Blogpost verfasst:
When I Made Another Monkey Island
https://grumpygamer.com/when_i_made_anot...nkeyisland
Vieles davon ist interessant, vor allem das:
Macht durchaus Sinn. Damals definierte man es nicht als "Pixelart", sondern es war eben der modernste Stand der Technik. Im Prinzip bleibt er sich mit der modernen Optik sogar treu.
When I Made Another Monkey Island
https://grumpygamer.com/when_i_made_anot...nkeyisland
Vieles davon ist interessant, vor allem das:
Zitat:I have made one pixel art game in my entire career and that was Thimbleweed Park. Monkey Island 1 and 2 weren't pixel art games. They were games using state-of-the-art tech and art. Monkey Island 1 was 16 color EGA and we jumped at the chance to upgrade it to 256 colors. Monkey Island 2 featured the magical wizardry of scanned art by Peter Chan and Steve Purcell and we lusted to keep pushing everything forward.
If I had stayed and done Monkey Island 3 it wouldn't have looked like Monkey Island 2. We would have kept pushing forward, and Day of the Tentacle is a good example of that.
I never liked the art in DotT. Technically and artistically it was fantastic, but I never liked the wacky Chuck Jones style. But that was Dave and Tim's game, not mine. They can do what they want and I completely supported that.
Curse of Monkey Island also took a leap forward. It introduced us to a fully voiced and taller, lankier Guybrush with painted backgrounds that were all the rage in the late 90s. It was very much a game of its time.
Macht durchaus Sinn. Damals definierte man es nicht als "Pixelart", sondern es war eben der modernste Stand der Technik. Im Prinzip bleibt er sich mit der modernen Optik sogar treu.