24.07.2023, 14:11
(24.07.2023, 12:44)Juttar schrieb: [ -> ]Oh, ein DuckStation-Update. Kommt ja auch nicht mehr soo oft vor.Ganz im Gegensatz zu PCSX2... alle Viertelstunde hat man das Gefühl .
(24.07.2023, 12:44)Juttar schrieb: [ -> ]Oh, ein DuckStation-Update. Kommt ja auch nicht mehr soo oft vor.Ganz im Gegensatz zu PCSX2... alle Viertelstunde hat man das Gefühl .
(24.07.2023, 14:52)Juttar schrieb: [ -> ]perfekt hehe(24.07.2023, 14:11)Gadler schrieb: [ -> ]Ganz im Gegensatz zu PCSX2... alle Viertelstunde hat man das Gefühl .(24.07.2023, 14:48)selectahpat schrieb: [ -> ]beim rpcs3 wirklich gefühlt alle 10 minuten
Einen guten dritten Platz würde ich noch Dolphin einräumen.
(20.06.2023, 15:29)Juttar schrieb: [ -> ]Endlich werden Sprachdateien in PCSX2 unterstützt.
Zitat:Version 1.07
- Jaguar VR support is here, with head tracking and stereoscopic rendering.
- A new Head Tracker input device type has been added, along with some options for converting analog inputs to tracker angles.
- Stereoscopic rendering is fully implemented, and integrated into the scripting system.
- Check out all the new settings in the Video/VR menu.
- The scripting system has the potential to add Head Tracker support and stereoscopic rendering to any Jaguar title, so more Jaguar VR games may be coming!
- This video demonstrates and explains some of the new VR functionality: https://youtu.be/BAJjzlrsbis
- Added an OpenVR plugin to support the new Jaguar VR implementation.
- A new script is included to implement stereoscopic rendering and enable Head Tracker support in the final/retail version of Missile Command 3D.
- To map the head tracking through any analog input with the script enabled: set the second input device type to "Head Tracker", and bind the second device's analog inputs to whatever pleases you.
- To enable stereoscopic rendering with the script enabled: go to Script Settings in the menu and enable the stereoscopic rendering option. Stereo-capable scenes will be rendered using the emulator's selected VR/anaglyph 3D settings.
- When VR is enabled (via the Video/VR settings) and successfully initialized, if a compatible headset is present, its orientation will automatically feed the Head Tracker input.
- Stereoscopic rendering was never actually implemented in MC3D, this is a brand new software feature designed to fully realize the potential of Jaguar VR.
- Fixed a Blitter issue with DCOMPEN in phrase mode. (introduced in the Patreon-exclusive 1.061 build)
- Lots of changes/additions for developer mode, and separate debugger-enabled builds are now available from the official web site. Check the ReadMeDev.txt file in the debugger-enabled build distribution for more information. (introduced in the Patreon-exclusive 1.061 build)
Zitat:The goal of the emulator is to research the hardware features of GameCube and reverse engineer technologies used to develop games for this platform.
(05.08.2023, 11:38)Juttar schrieb: [ -> ]Es gibt ein neues Update von BigPEmu
Zitat:Version 1.071
- Fixed a bug which was causing the VR Swap Eyes setting to be incorrectly tied to other settings. This probably explains reports from some users of being "cross-eyed" by default.
- Added stereoscopic rendering support for the GPU list variant used by the MC3D stage 1-3 boss.
Zitat:GameList: Support adding custom titles and/or regions to files
Zitat:I'm very happy and proud to release two of the most massive and technically challenging profiles: Blaster Master and Super Spike V'Ball
Zitat:
- Add Zydis (Stenzek)
- Add biscuit and riscv-disas (Stenzek)
- Add SPIRV-Cross (Stenzek)
- Add WinPixEventRuntime (Stenzek)
- Add D3D12MA (Stenzek)
- Update Vulkan headers (Stenzek)
- Add reshadefx (Stenzek)
- 68eb32f: dep/reshadefx: Fix building on MacOS/Linux (Stenzek)
- Switch to Qt 6.5.0 on Windows (Stenzek)
- Use project referencing instead of .lib linking (Stenzek)
- Refactor main loop (Stenzek)
- bb60170: Move frontend-common to util/core (Stenzek)
Zitat:Fix TLS plugin not getting included
Zitat:Version 1.08
- JagLink support is here!
- Max player count is supported in AirCars and BattleSphere, with the potential for any number of emulated Jaguars to be networked together.
- Special splitscreen functionality has been added.
- Works over Internet/LAN or locally via loopback.
- Don't expect anything to be playable or stable over the Internet unless you've got LAN-like latency and no packet loss.
- When the central host loads a saved state, it's automatically propagated to all clients.
- Here's a video which goes over all of the network features and demonstrates a splitscreen setup: https://youtu.be/b2e7Vl4aLps
- Added -cfgpath and -cfgpathabs command line options. This overrides the default config path, useful for splitscreen instances.
- Added -windowx and -windowy command line options. Useful for tiling out instances for splitscreen play.
- Added a -noborder command line option. Removes the border from the window in windowed mode, best used with -windowx, -windowy, -forcewidth, and -forceheight.
- Added an -alwaystop command line option. Keeps the window always-on-top, also useful for splitscreen mode.
- Added -netlisten, -netconnect, -netport, -netmax, -netloaddelay, -netpcldelay, and -nettcp command line options.
- Bumped the debugger protocol version, make sure you update to the latest Noesis if you're using the developer build.
(30.08.2023, 05:48)Juttar schrieb: [ -> ]Seit dem letzten Update von gestern lassen sich die Bildschirmmitteilungen nicht mehr deaktivieren.
Zitat:ShowOSDMessages = false
(30.08.2023, 05:48)Juttar schrieb: [ -> ]Seit dem letzten Update von gestern lassen sich die Bildschirmmitteilungen nicht mehr deaktivieren. Das heißt, der Menüpunkt dafür ist schon noch vorhanden - er bewirkt bloß nichts mehr.
Zitat:Special thanks to [Unknown] for the new JIT compilers, and fp64 for finally cracking the vrnd instruction.
- RetroAchievements support ([#17589], [#17631], many more). See RetroAchievements on ppsspp.org.
- New JIT backends:
- RISC-V, based on IR
- x86 JIT based on IR. Often faster than the existing one.
- Input fixes
- Improve behavior when analog and digital inputs clash ([#17960])
- Combo mapping is now disabled by default ([#17673])
- Android: Better tracking of devices names ([#17562], auto config)
- Fix mapping custom touch buttons to analog inputs ([#17433])
- Rendering performance and fixes
- Fix flicker in WWE Smackdown vs Raw 2006 ([#18009]), video flicker in Naruto 2 ([#18008])
- Fix bad colors in Syphon Filter: Logan's Shadow menu ([#17965])
- On lower-end devices, avoid "uber" shaders due to performance and driver bugs ([#17449], [#17922])
- Allow disabling V-sync on Android with Vulkan, more SDL platforms ([#17903], [#18087])
- On Vulkan, reduce input lag when "Buffer graphics commands" is set to off ([#17831])
- Assorted minor perf ([#17810], [#17505], [#17478], [#17471], [#17452], [#17446], [#17442])
- Fix shadows in MotorStorm ([#17602]) (not actually a rendering problem)
- Fix rendering issue in Lunar Silver Star ([#17451])
- Add a cache for MakePixelsTexture, improving perf in God of War ([#17534])
- Lots of software renderer improvements ([#17571], [#17569], [#17619], [#17621], [#17618], [#17609], ...)
- Networking
- HTTPS support now enabled in store and for RA on Windows, Android, Mac, iOS ([#17744], ...)
- Ad-hoc: Fix for Metal Gear Acid issue with Link Battle ([#17947])
- Texture replacement fixes
- Fix Tactics Ogre texture issues ([#18001], [#18011])
- Fix problem with anisotropic filtering ([#17930])
- Fix glitches on D3D11 with KTX2 textures ([#17749])
- UI changes
- Color emoji support on some platforms ([#17854], [#17856])
- Use TTF fonts on SDL where available (macOS, Linux/Steam Deck) ([#17844]), support HiDPI ([#17651])
- Allow setting the PSP's MAC address directly ([#17755])
- Better looking notifications ([#17606], [#17674], [#17672])
- Cheats
- Fix loading cheat dbs on Android devices with scoped storage ([#17834])
- VR (Quest, other Android VR devices)
- Cinema screen mode improvements ([#17704], [#17752])
- Quest-only passthrough mode ([#17591])
- Cleanups, compatibility fixes, make VR settings per-game ([#17636], [#17656], [#17598], [#17518])
- Other
- Fix horrible audio glitch in After Burner ([#18076])
- Emulate the vrnd instruction accurately ([#17506], [#17549])
- Fix timing issue causing slowdowns in MLB games ([#17676], [#17677])
- UWP keyboard support, many other updates ([#17952], [#17974])
- Allow choosing the display resolution on Android again ([#17473])
- Fix issue running some file types out of the Download folder on Android ([#17466])
Zitat:
- Moved RetroAchievements to the Tools tab in settings ([#18127])
- Fix graphics regressions in Hot Shots Golf 2 / Everybody's Golf 2 and Final Fantasy Tactics ([#18142])
- Fix hang on startup with OpenGL, that happened often if "buffer commands" was set to off.
- Fix problem with the sc instruction that broke Beats ([#18133], [#18140])
- Fix problem with the chat window accidentally closing on typing X ([#18135])
- Fix some crashes, add some asserts and reporting hooks ([#18129])
- Fix some text rendering in the software renderer ([#18126])
Zitat:
- Fix hang when switching UMD with RetroAchievements enabled ([#18143])