14.02.2019, 15:37
Gestern mal Hard Corps Uprising damit gespielt. Geht schon ganz gut in satten 60fps. Aber letztlich interessieren mich eher The Last of Us oder Uncharted 2. Mal sehen, wann die richtig laufen.
Heinrich Reich schrieb:Spätestens dann, werde ich mir einen neuen Rechner zulegen müssen .Für die PS4 gibt es doch ganz hervorragende Versionen von the Last of Us & Uncharted 2.
(echt schade, dass die PS4 nicht abwärtskompatibel ist )
Zitat:Mesen-S is a SNES emulator written from scratch, based entirely on available documentation (mostly anomie's docs), forum posts and test roms. It aims to (eventually) be a high accuracy emulator with a user friendly UI, a lot of features and debugging tools. Essentially, it aims to be Mesen for the SNES.
That being said, this is still in its infancy (I started writing this last month) and far from finished. Notably, it does not support any of the enhancement chips and a number of planned features are still missing (movies, cheats, netplay, etc.)
It currently uses a "pixel-based" renderer (it catches up the rendering mid-scanline as needed) and the timings should be fairly accurate (but there are definitely a large number of scenarios where they may be off by a few master cycles).
Just to be clear though, this is not bsnes-level accuracy, but in some regards it is probably more accurate than snes9x [citation needed]
A small number of games still have issues (freeze at boot, etc.), and some PPU effects are not perfectly accurate (e.g the mosaic effect in particular has issues).
With all the caveats out of the way, here's what it does offer at the moment:
-Relatively high compatibility (I would guesstimate that over 90% of games that don't use extra chips appear to boot and run properly)
-Windows/Linux support (Linux support is something I put together this morning and haven't had the chance to test much yet, but it compiles and runs)
-Video filters
-Save states
-Rewinding
-Loading from zip/7z files
-Softpatching of IPS/BPS files
-SNES mouse support (Superscope is not supported yet)
-Recording to AVI/WAV
-Debugger, including:
-Watch expressions
-Breakpoints (w/ conditional breakpoints)
-Call stack
-Memory viewer/editor (including highlighting for recent reads/writes/exec, and data/code highlighting)
-Trace logger
-PPU viewer (tilemaps, tiles, palette)
-Event viewer (the same as Mesen's)
If you've ever used Mesen, you already know your way around Mesen-S. It reuses a lot of Mesen's code (and so looks very similar in terms of both code and UI), which has allowed me to put all of this together very quickly. This also means that some features haven't been tested thoroughly - so bugs are to be expected (I am aware of a number of issues, but if you find any, please report them here!)
Also, performance isn't great at the moment (somewhat slower than Mesen in general), it's something that I hope to improve over time.
Zitat:-Relatively high compatibility (I would guesstimate that over 90% of games that don't use extra chips appear to boot and run properly)
(23.04.2019, 14:28)Retro-Nerd schrieb: [ -> ]Vom guten Game Boy Emulator "Same Boy" gibt es jetzt eine Wide Screen Version, die tatsächlich mehr Bild im Wide Screen anzeigt. Das kennt man ja per Action Replay Codes für diverse Konsolen, aber direkt per Emulator ist das wohl neu. Bin gespannt, wie gut das mit dem Großteil der Spiele wirklich funktioniert, und ob Emulatoren für andere Systeme auch machbar wären. Bisher nur als Mac Version, Windows soll bald folgen.
LINK
edit: Sehe gerade, das es mit WideNES schon einen ähnlichen Emulator gibt.
LINK
Zitat:We're not competing (or at least I'm not). byuu's research has helped for most of our accuracy fixes in Snes9x lately, one way or another.
We've gotten rid of almost all the timing hacks in Snes9x, so it should run pretty much anything except the obviously unsupported chips and mid-scanline ppu changes. It's not a situation like ZSNES, where the emulation is grossly inaccurate. Any more it's just the choice of a scanline-PPU and slightly looser timings in a couple of areas making the difference. We've had some discussions lately in the Snes9x issue tracker about how poor the SuperFX emulation timing is, so you're definitely closer to the correct speed playing Star Fox with bsnes/higan.
Oh, and there's obviously the UI differences. I've obviously made the GTK Snes9x UI to my liking, but I'm not overly fond of the windows interface. So, use whatever feels comfortable.
(29.04.2019, 17:44)Retro-Nerd schrieb: [ -> ]Und unterstützt mittlerweile das Shader System von Retroarch.
(29.04.2019, 15:06)Andi schrieb: [ -> ]Vor allem eine Funktion hinzuzufügen, die so eine hohe Fehlerquote hat... ziemlich unüblich für byuu. ^^