13.08.2019, 16:31
Man darf es halt nicht zu schnell laufen lassen. Geht schon alles. Ansonsten wird das so wie alte PC Spiele auf neueren Rechnern. Commandos war z.B. so ein Fall.
(13.08.2019, 06:57)Heinrich Reich schrieb: [ -> ]Zitat:To fix this side effect, byuu borrowed a technique from elsewhere in the emulation community. "For many years, NES emulators had a method of overclocking where additional scanlines are added for the CPU for each video frame," byuu tells Ars Technica. "Which is to say, only the CPU runs on its own for a bit of extra time after each video frame is rendered, but the video and audio do not do [...]
In meinem Gedankengang läuft das Spiel dadurch zu schnell bzw. man sieht Frames zu spät, wodurch man quasi mit dem Tastendruck hinterhinkt (also eine Art "menschlicher Input-Lag).
Zitat:only right side has smoothed gradients
Zitat:bsnes v109 Released
https://byuu.org/
Zitat:[...] added options to emulate bugs in ZSNES and older Snes9X releases to increase compatibility [...]
Zitat:How UltraHLE changed Nintendo 64 emulation forever | MVG
(14.10.2019, 17:36)Andi schrieb: [ -> ]How UltraHLE changed Nintendo 64 emulation forever | MVG
(14.10.2019, 20:22)tomwatayan schrieb: [ -> ][...]
UltraHLE hingegen hatte ich zwar auch ursprünglich mal ausprobiert, aber damit hatte ich nie ernsthaft irgendein Spiel gespielt. Ich glaube, mein PC war selbst mit High Level Emulation nicht stark genug gewesen. Erst mit Project64 mehrere Jahre und mindestens zwei Prozessorgenerationen später konnte ich ernsthaft N64-Emulation anwenden.
[...]
Zitat:Achieving better latency than original hardware through new runahead method
https://www.libretro.com/index.php/retro...ad-method/
Here's another article from a few years ago illustrating the basic concept:
http://filthypants.blogspot.com/2016/03/...cy-in.html
Zitat:byuu v1 released. This is my magnum opus emulator project, which aims to provide the accuracy of higan with the simplicity and performance of bsnes. I am looking for co-developers to join the project. Please help spread the word if you can, thank you ^-^
https://byuu.org/posts/byuu-v1
If you would like further reading about this, I have a few other articles where I've discussed what led up to the new project and its naming:
https://byuu.net/design/hierarchy
https://byuu.org/articles/a-new-dream
https://byuu.org/articles/names
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Source: https://www.reddit.com/r/emulation/comme..._released/
Zitat:I am looking for other developers to join on as equal contributors to this project. If this proves highly successful, I'll stick around to guide the project forward. But if not, then I will be looking for a new lead to take over the project. In that case, I would continue to periodically submit patches, time permitting, but would hope for someone else to guide byuu, higan, and bsnes forward. If neither of these two things happen by the end of this year, then my current intention is to regrettably step down from the projects, although I haven't decided on an exact date of when yet. Effectively, I've gone about as far as I could as a sole developer.
Essentially, I am hoping for this project to be what I'm remembered by after I'm gone one day, and so I want it to be as much of a success as possible. I also want these emulation cores to live on beyond me, and not just be tied to me as a person. Already bsnes and higan benefited massively thanks to 15+ years of contributions from well over a hundred volunteers. These emulators are so much more than just me. I hope to accelerate that trend, so that one day I can pass on the torch.
Zitat:This release massively improves PC Engine emulation. At this point, all of my cores should have at least 95% compatibility.
This will be my last personal release. I will be setting up a community project with multiple maintainers to continue development going forward in the near future. If anyone with a strong reputation in emulator development is interested, please reach out to me.
Thank you everyone for all of your support! It's been a real honor these past 15 years.
https://byuu.org/articles/farewell
Source: https://www.reddit.com/r/emulation/comme...dium=web2x
byuu schrieb:I've written an article for ArsTechnica. Covering the history of what we were able to accomplish during my time in SNES emulation, as well as the last major piece that remains to be finished.
How SNES emulators got a few pixels from complete perfection
https://arstechnica.com/gaming/2020/04/h...erfection/